Gangland — Fight • Market • Travel • Events (Dice)

Gangland

Fights • Market • Travel • Events (Dice) • AI/Test Accidents

Player

Health: 100
Heat: 0
⭐️ Heat Level: —
Respect: 10
💵 Cash: 1000
🔫 Ammo: 12
🏙️ City: New Dawn

Opponent

Health: 100
Heat: 0
Respect: 10
💵 Cash: 0
🔫 Ammo: 10
⏭️ Skip: No
Fight
Market
Travel
Events
Stash
Log

Fight ends when someone reaches 0 health or less. Heat ≥ 100 → game over!

Black Market

Math-only pricing. “Max Buy” & “Max Sell” don’t use AI.

ItemPriceOwnedActions

Travel

Travel shifts prices and may change Heat.

Events (Dice)

Pool left: 0/50

Rule: roll 2d6. If total is ≥ threshold, an event triggers.
Threshold starts at 9 and drops by 1 for every 20 Heat (min 2).

🎯 Events triggered: 0 ⚡ Accidents: 0 🧮 Total: 0

Stash

Victory pays once • “game over!” if Heat ≥ 100 or Health ≤ 0 • Dice success scales with Heat.
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